Start of the Logistics system


After getting the basics for the building system and a expandable Inventory system im now focusing on the logisctis part of the game.

I have done a lot of research on how such a system can be implemented that is somewhat optimized has seperated logic and data from the visuals. The factories use a base tick currently set to 0.02f so that about 50-60Ticks/Second while the current conveyor system is not linked to the that Update tick system allowing for high item transfer. 

Known bugs :

  • When connecting a conveyor high possibility that it wont output, most likely how im handling staring and stopping of the processing for the building.
  • Switching recipes. Sometimes a event fire or are handled before a more critical one so the button to select a new one doesnt work.
  • Ports can be selected through buildings so some attention is requires.


There is a NEW option in the build mode by pressing 5 on the keyboard the conveyor building will be selected, currently no visauls to indicate that. Simple test use Left click select a port then the other and right click to place the belt linking them up staring the item transfer. 

Item ports - 

  • green is the input 
  • -Red is the output
  • You can connect input to output or reverse. 

Im taking heavy inspiration from Satisfactory and how they do some stuff. 

Future plans to redo how items are created using SO. Right now there is only an "Item" and Building's, I want to expand this to extra types of items, one's the player can interact use other just for machines. ect...

Get Factory Prototype

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